David Gaider, the Dragon Age writer, believes generative AI is a "plague"
Once again, generative artificial intelligence is not universally accepted. This is true among gamers, but also among professionals in the video game industry.
David Gaider, who served as the writer for the first three Dragon Age games before leaving BioWare in 2016, didn’t mince words about AI during an interview with GamesRadar. He didn’t hesitate to question the true value of this technology, even going so far as to call it a “scourge”.
For Gaider, the fact that AI allows repetitive tasks to be completed more quickly isn’t a good thing. In fact, less experienced developers could instead use these somewhat tedious activities to learn and better understand the craft.
"Honestly, what does it help with? Does it make the work more efficient? Does it improve the work? It wouldn’t be so bad if generative AI was seen more as an assistant, doing the drudgery while leaving more important tasks for the worker, but we seem to be seeing more and more of the reverse: the AI is set to do the important work and the worker is around to ‘clean up’.
[…] And while there’s potential for AI handling the drudgery, I also think we have to be very careful about not eliminating every task which is useful for training juniors. How are we going to train up the next generation of devs if we eliminate every entry-level task?
[…] As long as decision-makers don’t understand that AI isn’t the cheap labor they’re hoping for, and as long as they continue to sabotage their teams by forcing them to use it while expecting unrealistic results, we’ll have to treat it as the virulent scourge that it is."
Furthermore, David Gaider notes that artificial intelligence is "catastrophic when it comes to iteration," because it is incapable of adjusting minor details and achieving a coherent result. According to him, AI merely "vcreates concepts that will inevitably be soulless and riddled with errors", concepts that artists will be unable to reproduce.
