ongames.cc">asked you lot one of the most important PC gaming questions, and only 37% got it right" style="max-width:100%;border-radius:12px;margin-bottom:25px">
I asked you lot one of the most important PC gaming questions, and only 37% got it right
There are some questions in life that are rightly acknowledged as fundamental to our existance as human beings. Who am I? Why are we here? What’s that smell? What are they eating, that looks tasty? And it’s the same with PC gaming, and one of the most important question any PC gamer has to deal with is the one I posited to you, my dear readers, the other week:
Where does your PC live?
There is, of course, a right answer, and I am very sorry to say that only 37% of those of you who took up the challenge answered correctly. That said, it is still a majority of you, so there is some hope for our PC Gamer brood.
Where does your gaming PC live?
Votes (%)
| Product | Value |
|---|---|
| Beside me, always with me, on my desk | 37 |
| On the floor, as it should be | 34 |
| On its own little stage attached to my desk | 12 |
| Next to my TV, because I’m a grown up | 7 |
| Hooked under my desk, like a stealth assassin | 7 |
| Shut away in a cupboard | 2 |
| Bolted to the wall, as the lord intended | 1 |
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constrainPan(); updateTransform(); }); window.addEventListener(‘mouseup’, function() { isPanning = false; }); wrapper.addEventListener(‘touchstart’, function(e) { if (!wrapper.classList.contains(‘fv-image-compare-fullscreen’)) return; if (e.touches.length === 2) { e.preventDefault(); var dx = e.touches[0].clientX – e.touches[1].clientX; var dy = e.touches[0].clientY – e.touches[1].clientY; initialDistance = Math.sqrt(dx * dx + dy * dy); var rect = wrapper.getBoundingClientRect(); lastCenterX = (e.touches[0].clientX + e.touches[1].clientX) / 2 – rect.left – rect.width / 2; lastCenterY = (e.touches[0].clientY + e.touches[1].clientY) / 2 – rect.top – rect.height / 2; hasPanned = true; // Prevent click after pinch } else if (e.touches.length === 1 && scale > 1) { if (e.target.closest(‘.fv-image-compare-slider’) || e.target.closest(‘button’)) return; isPanning = true; hasPanned = false; lastClientX = e.touches[0].clientX; lastClientY = e.touches[0].clientY; } }, { passive: false }); wrapper.addEventListener(‘touchmove’, function(e) { if (!wrapper.classList.contains(‘fv-image-compare-fullscreen’)) return; 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var dx = e.touches[0].clientX – lastClientX; var dy = e.touches[0].clientY – lastClientY; if (Math.abs(dx) > 2 || Math.abs(dy) > 2) { hasPanned = true; } lastClientX = e.touches[0].clientX; lastClientY = e.touches[0].clientY; panX += dx; panY += dy; constrainPan(); updateTransform(); } }, { passive: false }); wrapper.addEventListener(‘touchend’, function(e) { if (e.touches.length < 2) { initialDistance = null; } if (e.touches.length === 0) { isPanning = false; } }); function handleMove(clientX) { var rect = inner.getBoundingClientRect(); var x = Math.max(0, Math.min(clientX – rect.left, rect.width)); var percent = Math.max(0, Math.min((x / rect.width) * 100, 100)); if (slider) slider.style.setProperty('left', percent + '%', 'important'); if (fgImage) fgImage.style.setProperty('clip-path', 'polygon(0 0, ' + percent + '% 0, ' + percent + '% 100%, 0 100%)', 'important'); if (labelLeft) { if (percent 90) { labelRight.style.setProperty(‘opacity’, ‘0’, ‘important’); } else { labelRight.style.setProperty(‘opacity’, ‘1’, ‘important’); 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More disconcerting, however, is the fact that 34% of you think it’s acceptable to keep that expensive repository of game-playing componentry down on the floor. Among the dust and cobwebs and carpet and crumbs. Heathens.
There are some other interesting nuggets in the data, though, such as the fact that a healthy 7% of folk who answered the quiz are rocking a living room PC. And the Steam Machine isn’t even out yet. And, I know it’s only one percent, but the fact that there are 81 PC Gamer readers out there with their PCs bolted to the wall… well, I salute you.
Over the past week we’ve been asking you lovely people about your AI use. And I’ve got to say, I’m both surprised and not about the results so far. Turns out a lot of PC Gamer readers are resolutely not using DLSS or FSR… if they’re being honest 🙃
