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Marvel’s Wolverine director responds to negative reactions | ongames

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Marvel's Wolverine director responds to negative reactions

The director of Marvel’s Wolverine, Mike Daly, has responded to the criticism sparked by the recent gameplay reveal. Players have particularly taken issue with the game’s linearity, the presence of a red trail to track enemies, and the battle against a Sentinel.

Some feel that this visual trail amounts to a form of “handholding” that’s too prescriptive for the player. The battle against the Sentinel was also deemed by some fans to lack innovation. Daly says he’s used to this kind of reaction based on his experience working on Insomniac’s Spider-Man games.

Nevertheless, he views this controversy as “a good problem to have,” as it shows that players are deeply invested in the project. In his view, even highly acclaimed games always draw criticism and differing opinions.

The team doesn’t necessarily seek to respond to every criticism voiced online. Its priority remains making the best possible game for Marvel’s Wolverine, rather than altering the project to meet every expectation. Finally, Daly believes that these reactions are inherent to a first-party game dedicated to a character as popular as Wolverine.