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ClapTrap: the hero we love to hate | ongames

ClapTrap: the hero we love to hate

ClapTrap: the hero we love to hate

In a world where heroes compete with their charisma, where villains deliver memorable monologues, and where explosions serve almost as punctuation… there’s one character who should never have become an icon. A small metal box mounted on a wheel, unable to stay still, convinced it’s the center of the universe, so talkative it wears out its listeners—and yet impossible to forget.

ClapTrap is undoubtedly one of the most unconventional characters ever created in video games. Hated by the inhabitants of Pandora, mocked by his own allies, constantly humiliated by the writers themselves, he has paradoxically become the true face of Borderlands. Where Lilith embodies power, Jack the evil genius, and Tiny Tina madness, ClapTrap represents something much rarer: the ultimate antihero.

► The first face of Borderlands

Officially, he’s a CL4P-TP series multifunction robot, manufactured by Hyperion. Unofficially, he’s a walking disaster. He talks nonstop, sings, dances, makes up stories, and proclaims himself a military genius. But above all, he possesses a self-confidence completely disconnected from reality, even though he’s perfectly aware of his limitations… but prefers to ignore them.

This robot is as useful as he is incapable of surviving on his own. Yet without him, it’s impossible to move forward. He opens doors, introduces characters, assigns missions, and serves as a constant guide. From the very first minutes of his existence, Gearbox pulls off a masterstroke: creating a character who is deliberately annoying… but indispensable.

One of the major turning points in his story is recounted in Borderlands: The Pre-Sequel. There, we learn that he was once part of a massive army of CL4P-TP robots in the service of Hyperion.

But Handsome Jack ultimately decides to exterminate the entire line, deeming these robots too uncontrollable. ClapTrap thus becomes the last of his kind, betrayed and then abandoned by the one he considered an ally. This revelation completely transforms the character.

His obsessive need to make friends suddenly takes on a whole new meaning.
He isn’t just pushy. He’s alone. Terribly alone.

► Behind the humor lies immense loneliness

This is probably the most overlooked aspect of the character. Beneath his incessant jokes lies one of the saddest characters in the franchise. No one really likes him. The other heroes ignore him. NPCs sigh the moment he opens his mouth. Even when he sincerely tries to help someone, everything goes wrong.

Throughout the games, Gearbox includes numerous scenes where ClapTrap is humiliated, abandoned, or made a fool of. The most famous example remains his birthday in Borderlands 2. Convinced that all his friends will come to celebrate, he prepares a party, orders pizzas, blows up balloons… only to realize that no one shows up.

The player is the only one who shows up. The scene, which seems funny at first glance, quickly becomes heartbreaking. ClapTrap tries to hide his disappointment behind his usual enthusiasm, but the awkwardness is obvious. It may have been at this moment that many players began to see the character in a different light.

► A unique encounter in every game

There’s one constant in almost every installment of the series: the first character you meet is ClapTrap.

Starting with the very first Borderlands (2009), he’s the one who welcomes the Ark Hunters to Fyrestone with enthusiasm that’s as infectious as it is annoying. A few minutes later, true to form, he’s already being shot at by bandits, and the player finds themselves—without even realizing it—already caught up in a long series of missions.

In Borderlands 2 (2012), ClapTrap is the sole survivor of Handsome Jack’s attack on his hideout in Windshear Waste. He takes the player in after the train derails, helps them get back on their feet, and accompanies them to Sanctuary, convinced that he is an indispensable hero.

Borderlands: The Pre-Sequel (2014) offers a very different encounter, since ClapTrap is no longer just an NPC: he can become the character the player controls. Recruited by Handsome Jack to join the expedition to Elpis, he dreams of proving he’s the greatest hero in the universe. His special ability, VaultHunter.exe, randomly selects skills. Sometimes he becomes a killing machine, sometimes he heals the whole team, and sometimes… he just does whatever he wants.

The narrative spin-off Tales from the Borderlands (2014) is no exception. Rhys and Fiona run into ClapTrap as he wanders once again across Pandora, still convinced he plays a pivotal role in the events unfolding there. True to himself, he tags along on their adventure with incessant commentary and ideas that are rarely helpful.

Now it’s time for Borderlands 3, in which the player reunites with ClapTrap on Pandora, where he now presents himself as the last of his kind and the self-proclaimed founder of the “Crimson Raiders Resistance". From the very first missions, he asks for help retrieving his lost antenna and completing an endless list of tasks he calls the Claplist… not to mention the quest where you have to collect pieces of destroyed ClapTraps to build a robot girlfriend.

In the game Tiny Tina’s Wonderlands (2022)—a role-playing campaign conceived by Tiny Tina—our metallic mascot appears as a fantasy version of himself. He occasionally accompanies the player throughout the adventure, retaining his absurd sense of humor and oversized ego.

Finally, the latest installment, Borderlands 4, once again features ClapTrap among the first allies encountered, as talkative as ever and convinced that he’s indispensable to the mission’s success. Behind his usual humor, several sequences highlight his loneliness and his desire to finally be recognized by his companions.

ClapTrap everywhere, even in the movies

After years of rumors and several delays, Borderlands is finally coming to theaters in 2024, directed by Eli Roth. To portray ClapTrap, the producers made a surprising but ultimately very fitting choice: Jack Black lends his voice to the famous robot, succeeding David Eddings and Jim Foronda, the two actors who voiced him in the video games. His boundless energy and sense of comic timing instantly capture the essence of the character, despite an adaptation that takes several liberties with the Gearbox universe.

In the film, ClapTrap retains all the traits that made him famous: he can’t keep his mouth shut, considers himself a strategy expert even though no one trusts him, and turns every situation into a string of gags. He accompanies Lilith, Roland, Tiny Tina, Krieg, and Tannis on their quest for the Ark, spouting a barrage of absurd comments and making a series of clumsy interventions. Several scenes directly play on his inability to grasp danger, particularly when he launches into heroic speeches at the worst possible moments or improvises dance routines while his companions are trying to stay under the radar.

However, the feature film failed to win over either critics or audiences, who criticized its disjointed plot and its departure from the tone of the games. Yet there is one point on which there is relative consensus: Jack Black is one of the few elements of the film that received praise. Many critics believe that his performance perfectly captures the humor, exuberance, and naivety of ClapTrap, to the point of stealing the show from several main characters. Ironically, just like in the video games, it’s once again this insufferable little robot that manages to leave a lasting impression, proving that, more than fifteen years after his creation, he remains the true mascot of the Borderlands universe.

► ClapTrap as seen by his developers

According to Gearbox, ClapTrap began as a simple sketch created during the early stages of the game’s development, before gradually becoming the symbol of the entire franchise. In Borderlands: The Pre-Sequel, the developers had fun making his gameplay unpredictable, true to his personality.

Today, it’s hard to imagine Borderlands without him. His minimalist design is instantly recognizable, his unique wheel has become iconic, his laugh is unmistakable, and his lines are among the series’ most famous quotes.

At first glance, ClapTrap seemed to be nothing more than a comic relief character. In reality, he plays a much more important role. He lightens the darkest moments and constantly reminds us that Borderlands never takes itself entirely seriously. He also serves as a mirror for players: behind his bragging lies a character who is simply seeking acceptance.

It’s probably this contradiction that explains his success: we laugh at him, then end up laughing with him, before realizing that we’ve actually grown attached to this insufferable little yellow box. Few characters can boast of having built such a relationship with their audience.

Video games are full of brave heroes, invincible warriors, and tragic figures. ClapTrap is none of those things. He’s clumsy, timid, often useless, and incredibly talkative. Yet, nearly two decades after his first appearance, he remains one of the industry’s most recognizable mascots.

Perhaps it’s because, unlike perfect heroes, he’s full of flaws yet never loses his optimism. Or perhaps because, deep down, behind every ridiculous dance, every botched plan, and every joke too far, lies a deeply endearing character who wants only one thing: to finally have a true friend.