The director of The Blood of Dawnwalker supports delaying the release of the next-generation consoles
There are currently conflicting reports regarding the release of the PS6 and the XBOX Helix. Some observers suggest a possible delay due to a memory shortage that is driving up prices. However, others claim that a launch will indeed take place around late 2027 or early 2028.
In any case, some studios will likely prefer a delay. This is particularly true for Rebel Wolves, which is currently working on The Blood of Dawnwalker. In an interview with Eurogamer, director Konrad Tomaszkiewicz spoke about the challenge of having to support two additional platforms.
« Always, a new platform is a new challenge: you need to learn it, you need to know what are your borders, what you can do, what you cannot do. And also it’s an additional build you need to create that you need to take care of later.
Let’s say we have four builds and later on you want to deliver a patch for the players. You need to be sure that these changes work on the Xbox, on the PlayStation, PC one and PC two.
When you have next-gen you’re adding an additional two builds, and it multiplies the amount of work you need to do. It sounds easy but you need to know that there is a group of testers who need to test every platform separately – not only this particular change but whether the whole game has no blockers, if you can finish it from the beginning to the end, and so on and so on. It’s a huge effort, to be honest. Working on the consoles we have right now, it’s easier, because we know how many builds we have and it’s easier to manage. »
The Blood of Dawnwalker is still scheduled for release on September 3, 2026.
